首页 | 官方网站   微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   48150篇
  免费   2756篇
  国内免费   152篇
工业技术   51058篇
  2023年   537篇
  2022年   327篇
  2021年   1345篇
  2020年   1069篇
  2019年   1175篇
  2018年   1429篇
  2017年   1411篇
  2016年   1750篇
  2015年   1293篇
  2014年   2088篇
  2013年   3006篇
  2012年   3265篇
  2011年   3889篇
  2010年   2814篇
  2009年   2921篇
  2008年   2811篇
  2007年   2185篇
  2006年   2031篇
  2005年   1723篇
  2004年   1571篇
  2003年   1505篇
  2002年   1302篇
  2001年   1079篇
  2000年   901篇
  1999年   839篇
  1998年   1489篇
  1997年   936篇
  1996年   751篇
  1995年   555篇
  1994年   459篇
  1993年   405篇
  1992年   282篇
  1991年   271篇
  1990年   257篇
  1989年   241篇
  1988年   203篇
  1987年   167篇
  1986年   119篇
  1985年   115篇
  1984年   91篇
  1983年   61篇
  1982年   38篇
  1981年   39篇
  1980年   30篇
  1979年   30篇
  1978年   30篇
  1977年   38篇
  1976年   61篇
  1975年   19篇
  1973年   20篇
排序方式: 共有10000条查询结果,搜索用时 171 毫秒
991.
992.
993.
994.
995.
A smartwatch is a wearable computer equipped with sensors. It can be used to provide fitness- or healthcare-related functionalities. This article presents three versions of a smartwatch application for prompting a user to stretch during the user’s daily life. The first version just reminds periodically the user that it is time to stretch and then guides the stretching motion. In contrast, the second version evaluates how correctly the stretching motion is made and provides success/fail feedback for the user. The third version adds gamification elements to the second version. With these three versions, an elaborate user study was performed with 42 participants. The results show that the reminders were effective in relaxing the mental/muscular tension of the users and the motion evaluation feedback encouraged the users to stretch more. In contrast, the effectiveness of gamification was not proven. This is the first study to prompt stretching exercise and evaluate it with a smartwatch. It can help develop effective healthcare applications on wearable devices.  相似文献   
996.
997.

Structure durability under shock load is evaluated by performing a shock resistance test. Saw-tooth shock wave is generated in a specific environment and transmitted to the structure. The saw-tooth shock wave is generated using a specific impact test system. In general, the impact test system is generally composed of three types: Drop, lateral and rotational. Each type of impact test system has different detail parts. This study applies the drop-type impact test system. A test table, a fixed table, and a shock programmer compose comprise the drop-type impact test system. The drop-type impact test system uses the initial height of the test table, where the specimen is mounted on. The impact velocity in the drop-type impact test is determined by the initial height of the test table. The shock programmer generates the shock wave transmitted to the specimen mounted on the test table, which is then. The shock wave transmitted to the specimen is then generated by the shock programmer material. Parameter research of the parameter testing on the shock programmer has to be performed using the drop-type impact test system to generate the saw-tooth shock wave with non-linear characteristics. This study generates the saw-tooth shock wave by designing and simulating the lead shock programmer. Lead is considered as the shock programmer material. The accuracy of the simulation program (i.e., LS-Dyna) is verified by performing the drop shock test of theon the three types of lead shock programmer with three types. The results of the time history on the test table acceleration between the simulation and the test are compared with those of the shock test and the simulation. The shock test and simulation results are plotted using the tolerance range of the saw-tooth shock wave presented in MIL-STD-810G. The saw-tooth shock wave generated using the lead shock programmer with conical and truncated conical shape is estimated using the verified simulation program. The aspect ratio of the conical and truncated conical lead shock programmer is presented to generate the saw-tooth shock wave is also presented.

  相似文献   
998.
999.
South Korea has the highest expenditure on telecommunications among OECD countries, drawing national attention to the issue of reducing high prices. In response, the Korean government enacted the Mobile Device Distribution Improvement (MDDI) Act to eliminate information asymmetry by limiting mobile carriers’ mobile handset subsidies to consumers. This study examined factors affecting public trust in the MDDI based by analyzing responses to a questionnaire survey using the ordered probit model. The results show that the knowledge, expectations, and perceived effects of the MDDI have a meaningful effect on public trust in the policy. The results of this study confirm that it is essential for governments to promote their policies by continuously educating the public, especially in this case because the policy has a direct effect on telecommunications expenditures.  相似文献   
1000.
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司    京ICP备09084417号-23

京公网安备 11010802026262号